Spell
ContinuousToy Box
Archetype:
Toy
View:
4707
Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.
Toy Box — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 57 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Combo enabler, Board breaker
Why it scores here
Toy Box is a Continuous Spell whose main value is a once-per-turn destruction of an attacking opponent monster, paid by sending one of your own face-down cards to the GY, plus a once-per-turn option to set up to 2 'Toy' monsters as Spells and a second once-per-turn option to destroy up to 2 cards in your Spell & Trap Zone. Its power comes from that interaction and its consistent presence in the sampled decks, not from any stat line, because it has no ATK or DEF and is not a monster body. Combo evidence is absent, so the combo and synergy credit is capped, and the score stays in the middle band because the removal is conditional on a face-down cost and on the card staying on the field.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live in 400 of 400 sampled decks at a typical 3 copies, but it must be placed in the S/T Zone before its main effect works, and there is no recorded starter or searched data (observed + verified). |
| Combo & Conversion | 40 | No combo boards are recorded, so conversion is text-only: setting up to 2 'Toy' monsters as Spells is the only extension it provides (inferred). |
| Resource Economy | 55 | Destroying an attacker costs one of your own face-down cards, which is roughly a one-for-one trade, and the set-up option recovers monsters from hand, Deck, Monster Zone or GY onto the field as Spells (verified + inferred). |
| Effect & Interaction | 62 | Once-per-turn on-attack destruction is real, flexible interaction, but it can be answered by S/T removal and needs a face-down card to pay with (verified + inferred). |
| Material Utility | 5 | It is a Spell Card and never a material body, so this axis scores near zero (verified). |
| Resilience & Flexibility | 40 | Its main effect works only while it sits face-up in the S/T Zone, so one S/T removal effect ends the removal line, with only partial recovery from the GY setup option (inferred). |
| Deck-Building Efficiency | 72 | Single-copy Spell with no garnet or lock restriction; usage data shows typical 3-copy inclusion with no brick penalty, and 41 sampled decks run only 1 copy (verified + observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Starter/Combo enabler. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two independent once-per-turn effects: on-attack destruction of an opponent monster and a Spell-setting option for 'Toy' monsters
- Destruction effect is a one-for-one trade with a face-down card, so it does not cost a monster or the Box itself
- Present in every sampled deck (400/400) with a typical 3-copy count and a 100% inclusion rate in its main archetype
- Setting option can pull monsters from hand, Deck, Monster Zone or GY, which adds some recursion
Weaknesses
- No ATK or body, so it contributes no board presence on its own
- On-attack destruction needs a face-down card to pay, which limits it when the field is empty of set cards
- Dies to S/T removal and does nothing from the hand except set
- No combo evidence, so the role in real boards is unverified
- Setting option only helps with 'Toy' monsters that can set from hand as Spells, and the evidence does not list which ones
Counters / choke points
- Opponent S/T removal or destruction effects on the face-up Spell
- Opponent responses to the attack-declaration activation before it resolves (inferred from timing)
- Opponent attacks made when you have no face-down card to send to the GY
Best use
Removal / on-attack destruction, with a Toy-setting extender. Decks: Toy, White Forest, Diabellstar, Azamina. Suggested copies: 3.
Evidence & gaps
- Verified: On-attack destruction is once per turn and costs sending one of your face-down cards to the GY; Setting effect is once per turn and works from hand, Deck, face-up Monster Zone and/or GY; S/T destruction effect is once per turn and destroys up to 2 cards; 400 of 400 sampled decks run it, avg 2.72 copies, Toy Soldier co-occurs in 100% of them
- Observed: usage_statistics: Toy archetype (gameplay 4) 100% inclusion, typical 3 copies; Toy archetype (gameplay 7) 75% inclusion, typical 3 copies; Top partners: Toy Tank 98.2%, Elzette of the White Forest 76.2%
- Inferred: Primary role is Removal/Negation from the on-attack destruction text; The setting effect is a board extender for Toy monsters; Destruction of an attacker is a roughly one-for-one trade
- Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied decks_evidence shows 400 of 400 decks running the card, so the sample looks pre-filtered to decks that contain it and cannot measure inclusion rate; usage_statistics is used for inclusion instead No banlist token supplied: 3 copies assumed (unlimited) The text does not name which Toy monsters can set from hand as Spells, so the setting option's real targets are unverified






